Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
I tiakina i:
Ngā kaituhi matua: | Sakuda, Luiz Ojima, Campos, Ivelise Fortim de, Zambon, Pedro Santoro |
---|---|
Ētahi atu kaituhi: | Cetic.br |
Hōputu: | Capítulos de Livro Analíticas |
Reo: | Ingarihi |
I whakaputaina: |
2024
|
Ngā marau: | |
Urunga tuihono: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1845 |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
mā: Sakuda, Luiz Ojima, me ētahi atu.
mā: Sakuda, Luiz Ojima, me ētahi atu.
Brazil: Games Industry Report 2022
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
Brazil: Games Industry Report 2022
mā: Fortim, Ivelise, me ētahi atu.
mā: Fortim, Ivelise, me ētahi atu.
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
mā: Fortim, Ivelise, me ētahi atu.
mā: Fortim, Ivelise, me ētahi atu.
The digital games industry and market in Brazil
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
mā: Sakuda, Luiz Ojima, me ētahi atu.
I whakaputaina: (2024)
mā: Sakuda, Luiz Ojima, me ētahi atu.
I whakaputaina: (2024)
Pesquisa Indústria Brasileira de Games 2022
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
Pesquisa Indústria Brasileira de Games 2022
mā: Fortim, Ivelise, me ētahi atu.
mā: Fortim, Ivelise, me ētahi atu.
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
mā: Sakuda, Luiz Ojima, me ētahi atu.
mā: Sakuda, Luiz Ojima, me ētahi atu.
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
mā: Fortim, Ivelise, me ētahi atu.
mā: Fortim, Ivelise, me ētahi atu.
The brazilian software and IT services industry
mā: Duarte, Virginia
mā: Duarte, Virginia
The Brazilian software and IT services industry
mā: Duarte, Virgínia
I whakaputaina: (2024)
mā: Duarte, Virgínia
I whakaputaina: (2024)
Opportunities, risks, and harms in digital games
mā: Campos, Ivelise Fortim de
I whakaputaina: (2025)
mā: Campos, Ivelise Fortim de
I whakaputaina: (2025)
The scope of software activities and IT services outside the brazilian software industry
mā: Diegues, Antonio Carlos, me ētahi atu.
mā: Diegues, Antonio Carlos, me ētahi atu.
Software and IT services: the brazilian industry in perspective /
mā: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
I whakaputaina: (2012)
mā: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
I whakaputaina: (2012)
The scope of software activities and IT services outside the Brazilian Software Industry
mā: Diegues Junior, Antonio Carlos, me ētahi atu.
I whakaputaina: (2024)
mā: Diegues Junior, Antonio Carlos, me ētahi atu.
I whakaputaina: (2024)
A indústria e o mercado de jogos digitais no Brasil
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
Creative control : the ambivalence of work in the culture industries /
mā: Siciliano, Michael L. author.
I whakaputaina: (2021)
mā: Siciliano, Michael L. author.
I whakaputaina: (2021)
International benchmarking of practices for the digitalization of small industrial enterprises
mā: Ayala, Néstor Fabián, me ētahi atu.
mā: Ayala, Néstor Fabián, me ētahi atu.
Rules of play : game design fundamentals /
mā: Tekinbaş, Katie Salen (Katie Salen), me ētahi atu.
I whakaputaina: (2004)
mā: Tekinbaş, Katie Salen (Katie Salen), me ētahi atu.
I whakaputaina: (2004)
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
mā: Grimes, Sara M. author.
I whakaputaina: (2021)
mā: Grimes, Sara M. author.
I whakaputaina: (2021)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
mā: Nejm, Rodrigo, me ētahi atu.
I whakaputaina: (2024)
mā: Nejm, Rodrigo, me ētahi atu.
I whakaputaina: (2024)
Oportunidades, riscos e danos em jogos digitais
mā: Campos, Ivelise Fortim de
I whakaputaina: (2025)
mā: Campos, Ivelise Fortim de
I whakaputaina: (2025)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
mā: Alves, Lynn Rosalina Gama 1962-, me ētahi atu.
mā: Alves, Lynn Rosalina Gama 1962-, me ētahi atu.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
mā: Nejm, Rodrigo, me ētahi atu.
mā: Nejm, Rodrigo, me ētahi atu.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
mā: Alves, Lynn Rosalina Gama, me ētahi atu.
I whakaputaina: (2024)
mā: Alves, Lynn Rosalina Gama, me ētahi atu.
I whakaputaina: (2024)
Opportunities, risks, and harms in digital games
mā: Fortim, Ivelise
mā: Fortim, Ivelise
Making IT work : a history of the computer services industry /
mā: Yost, Jeffrey R.
I whakaputaina: (2017)
mā: Yost, Jeffrey R.
I whakaputaina: (2017)
Industry 4.0 – emerging technologies and policy responses
mā: Nolan, Alistair, me ētahi atu.
I whakaputaina: (2024)
mā: Nolan, Alistair, me ētahi atu.
I whakaputaina: (2024)
International benchmarking of practices for the digitalization of small industrial enterprises
mā: Ayala, Néstor Fabián, me ētahi atu.
I whakaputaina: (2025)
mā: Ayala, Néstor Fabián, me ētahi atu.
I whakaputaina: (2025)
Information economy report 2012 : the software industry and developing countries
mā: United Nations Conference on Trade and Development
I whakaputaina: (2012)
mā: United Nations Conference on Trade and Development
I whakaputaina: (2012)
Do direito das marcas e da propriedade industrial:
mā: Scudeler, Marcelo Augusto, 1972-
I whakaputaina: (2013)
mā: Scudeler, Marcelo Augusto, 1972-
I whakaputaina: (2013)
A diversidade na indústria brasileira de games 2022
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2023)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2023)
Propriedade intelectual : propriedade industrial, direito de autor, software, cultivares /
mā: Silveira, Newton., me ētahi atu.
I whakaputaina: (2005)
mā: Silveira, Newton., me ētahi atu.
I whakaputaina: (2005)
Os videogames e a morte dos professores
mā: Schwartz, Gilson
mā: Schwartz, Gilson
Videogames and the death of teachers
mā: Schwartz, Gilson
mā: Schwartz, Gilson
Os videogames e a morte dos professores
mā: Schwartz, Gilson
I whakaputaina: (2024)
mā: Schwartz, Gilson
I whakaputaina: (2024)
Videogames and the death of teachers
mā: Schwartz, Gilson
I whakaputaina: (2024)
mā: Schwartz, Gilson
I whakaputaina: (2024)
FROM BABBAGE TO ZUCKERBERG: A BRIEF HISTORy OF INFORMATION TECHNOLOGIES AND THEIR IMPACTS ON THE INDUSTRy
mā: Tigre, Paulo Bastos 1952-
mā: Tigre, Paulo Bastos 1952-
From Babbage to Zuckerberg: A brief history of information technologies and their impacts on the industry
mā: Tigre, Paulo Bastos
I whakaputaina: (2024)
mā: Tigre, Paulo Bastos
I whakaputaina: (2024)
Ngā tūemi rite
-
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
mā: Sakuda, Luiz Ojima, me ētahi atu. -
Brazil: Games Industry Report 2022
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024) -
Brazil: Games Industry Report 2022
mā: Fortim, Ivelise, me ētahi atu. -
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
mā: Fortim, Ivelise, me ētahi atu. -
The digital games industry and market in Brazil
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)