Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
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Glavni autori: | Sakuda, Luiz Ojima, Campos, Ivelise Fortim de, Zambon, Pedro Santoro |
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Daljnji autori: | Cetic.br |
Format: | Capítulos de Livro Analíticas |
Jezik: | engleski |
Izdano: |
2024
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Teme: | |
Online pristup: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1845 |
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Slični predmeti
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
od: Sakuda, Luiz Ojima, i dr.
od: Sakuda, Luiz Ojima, i dr.
Brazil: Games Industry Report 2022
od: Campos, Ivelise Fortim de, i dr.
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od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)
Brazil: Games Industry Report 2022
od: Fortim, Ivelise, i dr.
od: Fortim, Ivelise, i dr.
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
od: Fortim, Ivelise, i dr.
od: Fortim, Ivelise, i dr.
The digital games industry and market in Brazil
od: Campos, Ivelise Fortim de, i dr.
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od: Campos, Ivelise Fortim de, i dr.
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Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
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Pesquisa Indústria Brasileira de Games 2022
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Pesquisa Indústria Brasileira de Games 2022
od: Fortim, Ivelise, i dr.
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PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
od: Sakuda, Luiz Ojima, i dr.
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A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
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The brazilian software and IT services industry
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Software and IT services: the brazilian industry in perspective /
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The scope of software activities and IT services outside the Brazilian Software Industry
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A indústria e o mercado de jogos digitais no Brasil
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Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
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od: Alves, Lynn Rosalina Gama 1962-, i dr.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
od: Nejm, Rodrigo, i dr.
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Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
od: Alves, Lynn Rosalina Gama, i dr.
Izdano: (2024)
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Opportunities, risks, and harms in digital games
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od: Ayala, Néstor Fabián, i dr.
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Information economy report 2012 : the software industry and developing countries
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Do direito das marcas e da propriedade industrial:
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A diversidade na indústria brasileira de games 2022
od: Campos, Ivelise Fortim de, i dr.
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Propriedade intelectual : propriedade industrial, direito de autor, software, cultivares /
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Os videogames e a morte dos professores
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Os videogames e a morte dos professores
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Videogames and the death of teachers
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FROM BABBAGE TO ZUCKERBERG: A BRIEF HISTORy OF INFORMATION TECHNOLOGIES AND THEIR IMPACTS ON THE INDUSTRy
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Slični predmeti
-
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
od: Sakuda, Luiz Ojima, i dr. -
Brazil: Games Industry Report 2022
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024) -
Brazil: Games Industry Report 2022
od: Fortim, Ivelise, i dr. -
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
od: Fortim, Ivelise, i dr. -
The digital games industry and market in Brazil
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)