Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
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Main Authors: | Sakuda, Luiz Ojima, Campos, Ivelise Fortim de, Zambon, Pedro Santoro |
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Andre forfattere: | Cetic.br |
Format: | Capítulos de Livro Analíticas |
Sprog: | engelsk |
Udgivet: |
2024
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Online adgang: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1845 |
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Lignende værker
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
af: Sakuda, Luiz Ojima, et al.
af: Sakuda, Luiz Ojima, et al.
Brazil: Games Industry Report 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Brazil: Games Industry Report 2022
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
The digital games industry and market in Brazil
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
Pesquisa Indústria Brasileira de Games 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Pesquisa Indústria Brasileira de Games 2022
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
af: Sakuda, Luiz Ojima, et al.
af: Sakuda, Luiz Ojima, et al.
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
The brazilian software and IT services industry
af: Duarte, Virginia
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The Brazilian software and IT services industry
af: Duarte, Virgínia
Udgivet: (2024)
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Opportunities, risks, and harms in digital games
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Udgivet: (2025)
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The scope of software activities and IT services outside the brazilian software industry
af: Diegues, Antonio Carlos, et al.
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Software and IT services: the brazilian industry in perspective /
af: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
Udgivet: (2012)
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Udgivet: (2012)
The scope of software activities and IT services outside the Brazilian Software Industry
af: Diegues Junior, Antonio Carlos, et al.
Udgivet: (2024)
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Udgivet: (2024)
A indústria e o mercado de jogos digitais no Brasil
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Udgivet: (2024)
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Udgivet: (2024)
Creative control : the ambivalence of work in the culture industries /
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Udgivet: (2021)
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International benchmarking of practices for the digitalization of small industrial enterprises
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Rules of play : game design fundamentals /
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Udgivet: (2004)
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
af: Grimes, Sara M. author.
Udgivet: (2021)
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Udgivet: (2021)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
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Udgivet: (2024)
Oportunidades, riscos e danos em jogos digitais
af: Campos, Ivelise Fortim de
Udgivet: (2025)
af: Campos, Ivelise Fortim de
Udgivet: (2025)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
af: Alves, Lynn Rosalina Gama 1962-, et al.
af: Alves, Lynn Rosalina Gama 1962-, et al.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
af: Nejm, Rodrigo, et al.
af: Nejm, Rodrigo, et al.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
af: Alves, Lynn Rosalina Gama, et al.
Udgivet: (2024)
af: Alves, Lynn Rosalina Gama, et al.
Udgivet: (2024)
Opportunities, risks, and harms in digital games
af: Fortim, Ivelise
af: Fortim, Ivelise
Making IT work : a history of the computer services industry /
af: Yost, Jeffrey R.
Udgivet: (2017)
af: Yost, Jeffrey R.
Udgivet: (2017)
Industry 4.0 – emerging technologies and policy responses
af: Nolan, Alistair, et al.
Udgivet: (2024)
af: Nolan, Alistair, et al.
Udgivet: (2024)
International benchmarking of practices for the digitalization of small industrial enterprises
af: Ayala, Néstor Fabián, et al.
Udgivet: (2025)
af: Ayala, Néstor Fabián, et al.
Udgivet: (2025)
Information economy report 2012 : the software industry and developing countries
af: United Nations Conference on Trade and Development
Udgivet: (2012)
af: United Nations Conference on Trade and Development
Udgivet: (2012)
Do direito das marcas e da propriedade industrial:
af: Scudeler, Marcelo Augusto, 1972-
Udgivet: (2013)
af: Scudeler, Marcelo Augusto, 1972-
Udgivet: (2013)
A diversidade na indústria brasileira de games 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2023)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2023)
Propriedade intelectual : propriedade industrial, direito de autor, software, cultivares /
af: Silveira, Newton., et al.
Udgivet: (2005)
af: Silveira, Newton., et al.
Udgivet: (2005)
Os videogames e a morte dos professores
af: Schwartz, Gilson
af: Schwartz, Gilson
Videogames and the death of teachers
af: Schwartz, Gilson
af: Schwartz, Gilson
Os videogames e a morte dos professores
af: Schwartz, Gilson
Udgivet: (2024)
af: Schwartz, Gilson
Udgivet: (2024)
Videogames and the death of teachers
af: Schwartz, Gilson
Udgivet: (2024)
af: Schwartz, Gilson
Udgivet: (2024)
FROM BABBAGE TO ZUCKERBERG: A BRIEF HISTORy OF INFORMATION TECHNOLOGIES AND THEIR IMPACTS ON THE INDUSTRy
af: Tigre, Paulo Bastos 1952-
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From Babbage to Zuckerberg: A brief history of information technologies and their impacts on the industry
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Udgivet: (2024)
af: Tigre, Paulo Bastos
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Lignende værker
-
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
af: Sakuda, Luiz Ojima, et al. -
Brazil: Games Industry Report 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024) -
Brazil: Games Industry Report 2022
af: Fortim, Ivelise, et al. -
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
af: Fortim, Ivelise, et al. -
The digital games industry and market in Brazil
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)