Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
Wedi'i Gadw mewn:
Prif Awduron: | Sakuda, Luiz Ojima, Campos, Ivelise Fortim de, Zambon, Pedro Santoro |
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Awduron Eraill: | Cetic.br |
Fformat: | Capítulos de Livro Analíticas |
Iaith: | Saesneg |
Cyhoeddwyd: |
2024
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Pynciau: | |
Mynediad Ar-lein: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1845 |
Tagiau: |
Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!
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Eitemau Tebyg
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
gan: Sakuda, Luiz Ojima, et al.
gan: Sakuda, Luiz Ojima, et al.
Brazil: Games Industry Report 2022
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)
Brazil: Games Industry Report 2022
gan: Fortim, Ivelise, et al.
gan: Fortim, Ivelise, et al.
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
gan: Fortim, Ivelise, et al.
gan: Fortim, Ivelise, et al.
The digital games industry and market in Brazil
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
gan: Sakuda, Luiz Ojima, et al.
Cyhoeddwyd: (2024)
gan: Sakuda, Luiz Ojima, et al.
Cyhoeddwyd: (2024)
Pesquisa Indústria Brasileira de Games 2022
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)
Pesquisa Indústria Brasileira de Games 2022
gan: Fortim, Ivelise, et al.
gan: Fortim, Ivelise, et al.
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
gan: Sakuda, Luiz Ojima, et al.
gan: Sakuda, Luiz Ojima, et al.
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
gan: Fortim, Ivelise, et al.
gan: Fortim, Ivelise, et al.
The brazilian software and IT services industry
gan: Duarte, Virginia
gan: Duarte, Virginia
The Brazilian software and IT services industry
gan: Duarte, Virgínia
Cyhoeddwyd: (2024)
gan: Duarte, Virgínia
Cyhoeddwyd: (2024)
Opportunities, risks, and harms in digital games
gan: Campos, Ivelise Fortim de
Cyhoeddwyd: (2025)
gan: Campos, Ivelise Fortim de
Cyhoeddwyd: (2025)
The scope of software activities and IT services outside the brazilian software industry
gan: Diegues, Antonio Carlos, et al.
gan: Diegues, Antonio Carlos, et al.
Software and IT services: the brazilian industry in perspective /
gan: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
Cyhoeddwyd: (2012)
gan: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
Cyhoeddwyd: (2012)
The scope of software activities and IT services outside the Brazilian Software Industry
gan: Diegues Junior, Antonio Carlos, et al.
Cyhoeddwyd: (2024)
gan: Diegues Junior, Antonio Carlos, et al.
Cyhoeddwyd: (2024)
A indústria e o mercado de jogos digitais no Brasil
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)
Creative control : the ambivalence of work in the culture industries /
gan: Siciliano, Michael L. author.
Cyhoeddwyd: (2021)
gan: Siciliano, Michael L. author.
Cyhoeddwyd: (2021)
International benchmarking of practices for the digitalization of small industrial enterprises
gan: Ayala, Néstor Fabián, et al.
gan: Ayala, Néstor Fabián, et al.
Rules of play : game design fundamentals /
gan: Tekinbaş, Katie Salen (Katie Salen), et al.
Cyhoeddwyd: (2004)
gan: Tekinbaş, Katie Salen (Katie Salen), et al.
Cyhoeddwyd: (2004)
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
gan: Grimes, Sara M. author.
Cyhoeddwyd: (2021)
gan: Grimes, Sara M. author.
Cyhoeddwyd: (2021)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
gan: Nejm, Rodrigo, et al.
Cyhoeddwyd: (2024)
gan: Nejm, Rodrigo, et al.
Cyhoeddwyd: (2024)
Oportunidades, riscos e danos em jogos digitais
gan: Campos, Ivelise Fortim de
Cyhoeddwyd: (2025)
gan: Campos, Ivelise Fortim de
Cyhoeddwyd: (2025)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
gan: Alves, Lynn Rosalina Gama 1962-, et al.
gan: Alves, Lynn Rosalina Gama 1962-, et al.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
gan: Nejm, Rodrigo, et al.
gan: Nejm, Rodrigo, et al.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
gan: Alves, Lynn Rosalina Gama, et al.
Cyhoeddwyd: (2024)
gan: Alves, Lynn Rosalina Gama, et al.
Cyhoeddwyd: (2024)
Opportunities, risks, and harms in digital games
gan: Fortim, Ivelise
gan: Fortim, Ivelise
Making IT work : a history of the computer services industry /
gan: Yost, Jeffrey R.
Cyhoeddwyd: (2017)
gan: Yost, Jeffrey R.
Cyhoeddwyd: (2017)
Industry 4.0 – emerging technologies and policy responses
gan: Nolan, Alistair, et al.
Cyhoeddwyd: (2024)
gan: Nolan, Alistair, et al.
Cyhoeddwyd: (2024)
International benchmarking of practices for the digitalization of small industrial enterprises
gan: Ayala, Néstor Fabián, et al.
Cyhoeddwyd: (2025)
gan: Ayala, Néstor Fabián, et al.
Cyhoeddwyd: (2025)
Information economy report 2012 : the software industry and developing countries
gan: United Nations Conference on Trade and Development
Cyhoeddwyd: (2012)
gan: United Nations Conference on Trade and Development
Cyhoeddwyd: (2012)
Do direito das marcas e da propriedade industrial:
gan: Scudeler, Marcelo Augusto, 1972-
Cyhoeddwyd: (2013)
gan: Scudeler, Marcelo Augusto, 1972-
Cyhoeddwyd: (2013)
A diversidade na indústria brasileira de games 2022
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2023)
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2023)
Propriedade intelectual : propriedade industrial, direito de autor, software, cultivares /
gan: Silveira, Newton., et al.
Cyhoeddwyd: (2005)
gan: Silveira, Newton., et al.
Cyhoeddwyd: (2005)
Os videogames e a morte dos professores
gan: Schwartz, Gilson
gan: Schwartz, Gilson
Videogames and the death of teachers
gan: Schwartz, Gilson
gan: Schwartz, Gilson
Os videogames e a morte dos professores
gan: Schwartz, Gilson
Cyhoeddwyd: (2024)
gan: Schwartz, Gilson
Cyhoeddwyd: (2024)
Videogames and the death of teachers
gan: Schwartz, Gilson
Cyhoeddwyd: (2024)
gan: Schwartz, Gilson
Cyhoeddwyd: (2024)
FROM BABBAGE TO ZUCKERBERG: A BRIEF HISTORy OF INFORMATION TECHNOLOGIES AND THEIR IMPACTS ON THE INDUSTRy
gan: Tigre, Paulo Bastos 1952-
gan: Tigre, Paulo Bastos 1952-
From Babbage to Zuckerberg: A brief history of information technologies and their impacts on the industry
gan: Tigre, Paulo Bastos
Cyhoeddwyd: (2024)
gan: Tigre, Paulo Bastos
Cyhoeddwyd: (2024)
Eitemau Tebyg
-
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
gan: Sakuda, Luiz Ojima, et al. -
Brazil: Games Industry Report 2022
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024) -
Brazil: Games Industry Report 2022
gan: Fortim, Ivelise, et al. -
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
gan: Fortim, Ivelise, et al. -
The digital games industry and market in Brazil
gan: Campos, Ivelise Fortim de, et al.
Cyhoeddwyd: (2024)