The digital games industry and market in Brazil
Furkejuvvon:
Váldodahkkit: | Campos, Ivelise Fortim de, Sakuda, Luiz Ojima |
---|---|
Eará dahkkit: | Cetic.br |
Materiálatiipa: | Capítulos de Livro Analíticas |
Giella: | eaŋgalasgiella |
Almmustuhtton: |
2024
|
Fáttát: | |
Liŋkkat: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1650 |
Fáddágilkorat: |
Lasit fáddágilkoriid
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
Geahča maid
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
Dahkki: Fortim, Ivelise, et al.
Dahkki: Fortim, Ivelise, et al.
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
Dahkki: Sakuda, Luiz Ojima, et al.
Almmustuhtton: (2024)
Dahkki: Sakuda, Luiz Ojima, et al.
Almmustuhtton: (2024)
Brazil: Games Industry Report 2022
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2024)
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2024)
Brazil: Games Industry Report 2022
Dahkki: Fortim, Ivelise, et al.
Dahkki: Fortim, Ivelise, et al.
A indústria e o mercado de jogos digitais no Brasil
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2024)
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2024)
Opportunities, risks, and harms in digital games
Dahkki: Campos, Ivelise Fortim de
Almmustuhtton: (2025)
Dahkki: Campos, Ivelise Fortim de
Almmustuhtton: (2025)
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
Dahkki: Sakuda, Luiz Ojima, et al.
Dahkki: Sakuda, Luiz Ojima, et al.
Pesquisa Indústria Brasileira de Games 2022
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2024)
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2024)
Pesquisa Indústria Brasileira de Games 2022
Dahkki: Fortim, Ivelise, et al.
Dahkki: Fortim, Ivelise, et al.
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
Dahkki: Sakuda, Luiz Ojima, et al.
Almmustuhtton: (2024)
Dahkki: Sakuda, Luiz Ojima, et al.
Almmustuhtton: (2024)
Oportunidades, riscos e danos em jogos digitais
Dahkki: Campos, Ivelise Fortim de
Almmustuhtton: (2025)
Dahkki: Campos, Ivelise Fortim de
Almmustuhtton: (2025)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
Dahkki: Nejm, Rodrigo, et al.
Dahkki: Nejm, Rodrigo, et al.
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
Dahkki: Grimes, Sara M. author.
Almmustuhtton: (2021)
Dahkki: Grimes, Sara M. author.
Almmustuhtton: (2021)
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
Dahkki: Fortim, Ivelise, et al.
Dahkki: Fortim, Ivelise, et al.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
Dahkki: Nejm, Rodrigo, et al.
Almmustuhtton: (2024)
Dahkki: Nejm, Rodrigo, et al.
Almmustuhtton: (2024)
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
Dahkki: Sakuda, Luiz Ojima, et al.
Dahkki: Sakuda, Luiz Ojima, et al.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
Dahkki: Alves, Lynn Rosalina Gama, et al.
Almmustuhtton: (2024)
Dahkki: Alves, Lynn Rosalina Gama, et al.
Almmustuhtton: (2024)
Opportunities, risks, and harms in digital games
Dahkki: Fortim, Ivelise
Dahkki: Fortim, Ivelise
Children influencers on YouTube Brazil and market impact
Dahkki: Corrêa, Luciana
Almmustuhtton: (2024)
Dahkki: Corrêa, Luciana
Almmustuhtton: (2024)
Rules of play : game design fundamentals /
Dahkki: Tekinbaş, Katie Salen (Katie Salen), et al.
Almmustuhtton: (2004)
Dahkki: Tekinbaş, Katie Salen (Katie Salen), et al.
Almmustuhtton: (2004)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
Dahkki: Alves, Lynn Rosalina Gama 1962-, et al.
Dahkki: Alves, Lynn Rosalina Gama 1962-, et al.
Children influencers on youtube Brazil and market impact
Dahkki: Corrêa, Luciana
Dahkki: Corrêa, Luciana
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
Dahkki: Nejm, Rodrigo, et al.
Dahkki: Nejm, Rodrigo, et al.
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
Dahkki: Nejm, Rodrigo, et al.
Almmustuhtton: (2024)
Dahkki: Nejm, Rodrigo, et al.
Almmustuhtton: (2024)
Online marketing communications directed at children and the social purpose of the Internet
Dahkki: Karageorgiadis, Ekaterine, et al.
Almmustuhtton: (2024)
Dahkki: Karageorgiadis, Ekaterine, et al.
Almmustuhtton: (2024)
Online marketing communications directed at children and the social purpose of the internet
Dahkki: Karageorgiadis, Ekaterine, et al.
Dahkki: Karageorgiadis, Ekaterine, et al.
What scares children on the Internet in Brazil: Responses of children in Brazil between 2012 and 2014
Dahkki: Eisenberg, Zena Winona, et al.
Almmustuhtton: (2024)
Dahkki: Eisenberg, Zena Winona, et al.
Almmustuhtton: (2024)
A diversidade na indústria brasileira de games 2022
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2023)
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2023)
Mediation of children’s access to market communication
Dahkki: Sampaio, Inês Sílvia Vitorino, et al.
Almmustuhtton: (2024)
Dahkki: Sampaio, Inês Sílvia Vitorino, et al.
Almmustuhtton: (2024)
Updating the “screen time” debate: Does it still make sense to be so concerned?
Dahkki: Spritzer, Daniel Tornaim, et al.
Almmustuhtton: (2024)
Dahkki: Spritzer, Daniel Tornaim, et al.
Almmustuhtton: (2024)
Mediation of children’s access to market communication
Dahkki: Sampaio, Ines Silvia Vitorino, et al.
Dahkki: Sampaio, Ines Silvia Vitorino, et al.
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
Dahkki: Spritzer, Daniel Tornaim, et al.
Almmustuhtton: (2024)
Dahkki: Spritzer, Daniel Tornaim, et al.
Almmustuhtton: (2024)
Videogames and the death of teachers
Dahkki: Schwartz, Gilson
Almmustuhtton: (2024)
Dahkki: Schwartz, Gilson
Almmustuhtton: (2024)
Executive Summary - Survey on Internet use by children in Brazil : ICT Kids Online Brazil 2022
Almmustuhtton: (2023)
Almmustuhtton: (2023)
Os videogames e a morte dos professores
Dahkki: Schwartz, Gilson
Almmustuhtton: (2024)
Dahkki: Schwartz, Gilson
Almmustuhtton: (2024)
Os videogames e a morte dos professores
Dahkki: Schwartz, Gilson
Dahkki: Schwartz, Gilson
Videogames and the death of teachers
Dahkki: Schwartz, Gilson
Dahkki: Schwartz, Gilson
The Brazilian software and IT services industry
Dahkki: Duarte, Virgínia
Almmustuhtton: (2024)
Dahkki: Duarte, Virgínia
Almmustuhtton: (2024)
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
Dahkki: Spritzer, Daniel Tornaim, et al.
Dahkki: Spritzer, Daniel Tornaim, et al.
Updating the “screen time” debate: does it still make sense to be so concerned?
Dahkki: Spritzer, Daniel Tornaim, et al.
Dahkki: Spritzer, Daniel Tornaim, et al.
Geahča maid
-
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
Dahkki: Fortim, Ivelise, et al. -
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
Dahkki: Sakuda, Luiz Ojima, et al.
Almmustuhtton: (2024) -
Brazil: Games Industry Report 2022
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2024) -
Brazil: Games Industry Report 2022
Dahkki: Fortim, Ivelise, et al. -
A indústria e o mercado de jogos digitais no Brasil
Dahkki: Campos, Ivelise Fortim de, et al.
Almmustuhtton: (2024)