The digital games industry and market in Brazil
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Glavni autori: | Campos, Ivelise Fortim de, Sakuda, Luiz Ojima |
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Daljnji autori: | Cetic.br |
Format: | Capítulos de Livro Analíticas |
Jezik: | engleski |
Izdano: |
2024
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Teme: | |
Online pristup: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1650 |
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Slični predmeti
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
od: Fortim, Ivelise, i dr.
od: Fortim, Ivelise, i dr.
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
od: Sakuda, Luiz Ojima, i dr.
Izdano: (2024)
od: Sakuda, Luiz Ojima, i dr.
Izdano: (2024)
Brazil: Games Industry Report 2022
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)
Brazil: Games Industry Report 2022
od: Fortim, Ivelise, i dr.
od: Fortim, Ivelise, i dr.
A indústria e o mercado de jogos digitais no Brasil
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)
Opportunities, risks, and harms in digital games
od: Campos, Ivelise Fortim de
Izdano: (2025)
od: Campos, Ivelise Fortim de
Izdano: (2025)
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
od: Sakuda, Luiz Ojima, i dr.
od: Sakuda, Luiz Ojima, i dr.
Pesquisa Indústria Brasileira de Games 2022
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)
Pesquisa Indústria Brasileira de Games 2022
od: Fortim, Ivelise, i dr.
od: Fortim, Ivelise, i dr.
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
od: Sakuda, Luiz Ojima, i dr.
Izdano: (2024)
od: Sakuda, Luiz Ojima, i dr.
Izdano: (2024)
Oportunidades, riscos e danos em jogos digitais
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Izdano: (2025)
od: Campos, Ivelise Fortim de
Izdano: (2025)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
od: Nejm, Rodrigo, i dr.
od: Nejm, Rodrigo, i dr.
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
od: Grimes, Sara M. author.
Izdano: (2021)
od: Grimes, Sara M. author.
Izdano: (2021)
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
od: Fortim, Ivelise, i dr.
od: Fortim, Ivelise, i dr.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
od: Nejm, Rodrigo, i dr.
Izdano: (2024)
od: Nejm, Rodrigo, i dr.
Izdano: (2024)
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
od: Sakuda, Luiz Ojima, i dr.
od: Sakuda, Luiz Ojima, i dr.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
od: Alves, Lynn Rosalina Gama, i dr.
Izdano: (2024)
od: Alves, Lynn Rosalina Gama, i dr.
Izdano: (2024)
Opportunities, risks, and harms in digital games
od: Fortim, Ivelise
od: Fortim, Ivelise
Children influencers on YouTube Brazil and market impact
od: Corrêa, Luciana
Izdano: (2024)
od: Corrêa, Luciana
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Rules of play : game design fundamentals /
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Izdano: (2004)
od: Tekinbaş, Katie Salen (Katie Salen), i dr.
Izdano: (2004)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
od: Alves, Lynn Rosalina Gama 1962-, i dr.
od: Alves, Lynn Rosalina Gama 1962-, i dr.
Children influencers on youtube Brazil and market impact
od: Corrêa, Luciana
od: Corrêa, Luciana
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
od: Nejm, Rodrigo, i dr.
od: Nejm, Rodrigo, i dr.
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
od: Nejm, Rodrigo, i dr.
Izdano: (2024)
od: Nejm, Rodrigo, i dr.
Izdano: (2024)
Online marketing communications directed at children and the social purpose of the Internet
od: Karageorgiadis, Ekaterine, i dr.
Izdano: (2024)
od: Karageorgiadis, Ekaterine, i dr.
Izdano: (2024)
Online marketing communications directed at children and the social purpose of the internet
od: Karageorgiadis, Ekaterine, i dr.
od: Karageorgiadis, Ekaterine, i dr.
What scares children on the Internet in Brazil: Responses of children in Brazil between 2012 and 2014
od: Eisenberg, Zena Winona, i dr.
Izdano: (2024)
od: Eisenberg, Zena Winona, i dr.
Izdano: (2024)
A diversidade na indústria brasileira de games 2022
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2023)
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2023)
Mediation of children’s access to market communication
od: Sampaio, Inês Sílvia Vitorino, i dr.
Izdano: (2024)
od: Sampaio, Inês Sílvia Vitorino, i dr.
Izdano: (2024)
Updating the “screen time” debate: Does it still make sense to be so concerned?
od: Spritzer, Daniel Tornaim, i dr.
Izdano: (2024)
od: Spritzer, Daniel Tornaim, i dr.
Izdano: (2024)
Mediation of children’s access to market communication
od: Sampaio, Ines Silvia Vitorino, i dr.
od: Sampaio, Ines Silvia Vitorino, i dr.
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
od: Spritzer, Daniel Tornaim, i dr.
Izdano: (2024)
od: Spritzer, Daniel Tornaim, i dr.
Izdano: (2024)
Videogames and the death of teachers
od: Schwartz, Gilson
Izdano: (2024)
od: Schwartz, Gilson
Izdano: (2024)
Executive Summary - Survey on Internet use by children in Brazil : ICT Kids Online Brazil 2022
Izdano: (2023)
Izdano: (2023)
Os videogames e a morte dos professores
od: Schwartz, Gilson
Izdano: (2024)
od: Schwartz, Gilson
Izdano: (2024)
Os videogames e a morte dos professores
od: Schwartz, Gilson
od: Schwartz, Gilson
Videogames and the death of teachers
od: Schwartz, Gilson
od: Schwartz, Gilson
The Brazilian software and IT services industry
od: Duarte, Virgínia
Izdano: (2024)
od: Duarte, Virgínia
Izdano: (2024)
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
od: Spritzer, Daniel Tornaim, i dr.
od: Spritzer, Daniel Tornaim, i dr.
Updating the “screen time” debate: does it still make sense to be so concerned?
od: Spritzer, Daniel Tornaim, i dr.
od: Spritzer, Daniel Tornaim, i dr.
Slični predmeti
-
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
od: Fortim, Ivelise, i dr. -
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
od: Sakuda, Luiz Ojima, i dr.
Izdano: (2024) -
Brazil: Games Industry Report 2022
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024) -
Brazil: Games Industry Report 2022
od: Fortim, Ivelise, i dr. -
A indústria e o mercado de jogos digitais no Brasil
od: Campos, Ivelise Fortim de, i dr.
Izdano: (2024)