The digital games industry and market in Brazil
Αποθηκεύτηκε σε:
Κύριοι συγγραφείς: | Campos, Ivelise Fortim de, Sakuda, Luiz Ojima |
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Άλλοι συγγραφείς: | Cetic.br |
Μορφή: | Capítulos de Livro Analíticas |
Γλώσσα: | Αγγλικά |
Έκδοση: |
2024
|
Θέματα: | |
Διαθέσιμο Online: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1650 |
Ετικέτες: |
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Παρόμοια τεκμήρια
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
από: Fortim, Ivelise, κ.ά.
από: Fortim, Ivelise, κ.ά.
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024)
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024)
Brazil: Games Industry Report 2022
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
Brazil: Games Industry Report 2022
από: Fortim, Ivelise, κ.ά.
από: Fortim, Ivelise, κ.ά.
A indústria e o mercado de jogos digitais no Brasil
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
Opportunities, risks, and harms in digital games
από: Campos, Ivelise Fortim de
Έκδοση: (2025)
από: Campos, Ivelise Fortim de
Έκδοση: (2025)
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
από: Sakuda, Luiz Ojima, κ.ά.
από: Sakuda, Luiz Ojima, κ.ά.
Pesquisa Indústria Brasileira de Games 2022
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
Pesquisa Indústria Brasileira de Games 2022
από: Fortim, Ivelise, κ.ά.
από: Fortim, Ivelise, κ.ά.
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024)
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024)
Oportunidades, riscos e danos em jogos digitais
από: Campos, Ivelise Fortim de
Έκδοση: (2025)
από: Campos, Ivelise Fortim de
Έκδοση: (2025)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
από: Nejm, Rodrigo, κ.ά.
από: Nejm, Rodrigo, κ.ά.
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
από: Grimes, Sara M. author.
Έκδοση: (2021)
από: Grimes, Sara M. author.
Έκδοση: (2021)
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
από: Fortim, Ivelise, κ.ά.
από: Fortim, Ivelise, κ.ά.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
από: Nejm, Rodrigo, κ.ά.
Έκδοση: (2024)
από: Nejm, Rodrigo, κ.ά.
Έκδοση: (2024)
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
από: Sakuda, Luiz Ojima, κ.ά.
από: Sakuda, Luiz Ojima, κ.ά.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
από: Alves, Lynn Rosalina Gama, κ.ά.
Έκδοση: (2024)
από: Alves, Lynn Rosalina Gama, κ.ά.
Έκδοση: (2024)
Opportunities, risks, and harms in digital games
από: Fortim, Ivelise
από: Fortim, Ivelise
Children influencers on YouTube Brazil and market impact
από: Corrêa, Luciana
Έκδοση: (2024)
από: Corrêa, Luciana
Έκδοση: (2024)
Rules of play : game design fundamentals /
από: Tekinbaş, Katie Salen (Katie Salen), κ.ά.
Έκδοση: (2004)
από: Tekinbaş, Katie Salen (Katie Salen), κ.ά.
Έκδοση: (2004)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
από: Alves, Lynn Rosalina Gama 1962-, κ.ά.
από: Alves, Lynn Rosalina Gama 1962-, κ.ά.
Children influencers on youtube Brazil and market impact
από: Corrêa, Luciana
από: Corrêa, Luciana
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
από: Nejm, Rodrigo, κ.ά.
από: Nejm, Rodrigo, κ.ά.
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
από: Nejm, Rodrigo, κ.ά.
Έκδοση: (2024)
από: Nejm, Rodrigo, κ.ά.
Έκδοση: (2024)
Online marketing communications directed at children and the social purpose of the Internet
από: Karageorgiadis, Ekaterine, κ.ά.
Έκδοση: (2024)
από: Karageorgiadis, Ekaterine, κ.ά.
Έκδοση: (2024)
Online marketing communications directed at children and the social purpose of the internet
από: Karageorgiadis, Ekaterine, κ.ά.
από: Karageorgiadis, Ekaterine, κ.ά.
What scares children on the Internet in Brazil: Responses of children in Brazil between 2012 and 2014
από: Eisenberg, Zena Winona, κ.ά.
Έκδοση: (2024)
από: Eisenberg, Zena Winona, κ.ά.
Έκδοση: (2024)
A diversidade na indústria brasileira de games 2022
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2023)
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2023)
Mediation of children’s access to market communication
από: Sampaio, Inês Sílvia Vitorino, κ.ά.
Έκδοση: (2024)
από: Sampaio, Inês Sílvia Vitorino, κ.ά.
Έκδοση: (2024)
Updating the “screen time” debate: Does it still make sense to be so concerned?
από: Spritzer, Daniel Tornaim, κ.ά.
Έκδοση: (2024)
από: Spritzer, Daniel Tornaim, κ.ά.
Έκδοση: (2024)
Mediation of children’s access to market communication
από: Sampaio, Ines Silvia Vitorino, κ.ά.
από: Sampaio, Ines Silvia Vitorino, κ.ά.
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
από: Spritzer, Daniel Tornaim, κ.ά.
Έκδοση: (2024)
από: Spritzer, Daniel Tornaim, κ.ά.
Έκδοση: (2024)
Videogames and the death of teachers
από: Schwartz, Gilson
Έκδοση: (2024)
από: Schwartz, Gilson
Έκδοση: (2024)
Executive Summary - Survey on Internet use by children in Brazil : ICT Kids Online Brazil 2022
Έκδοση: (2023)
Έκδοση: (2023)
Os videogames e a morte dos professores
από: Schwartz, Gilson
Έκδοση: (2024)
από: Schwartz, Gilson
Έκδοση: (2024)
Os videogames e a morte dos professores
από: Schwartz, Gilson
από: Schwartz, Gilson
Videogames and the death of teachers
από: Schwartz, Gilson
από: Schwartz, Gilson
The Brazilian software and IT services industry
από: Duarte, Virgínia
Έκδοση: (2024)
από: Duarte, Virgínia
Έκδοση: (2024)
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
από: Spritzer, Daniel Tornaim, κ.ά.
από: Spritzer, Daniel Tornaim, κ.ά.
Updating the “screen time” debate: does it still make sense to be so concerned?
από: Spritzer, Daniel Tornaim, κ.ά.
από: Spritzer, Daniel Tornaim, κ.ά.
Παρόμοια τεκμήρια
-
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
από: Fortim, Ivelise, κ.ά. -
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024) -
Brazil: Games Industry Report 2022
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024) -
Brazil: Games Industry Report 2022
από: Fortim, Ivelise, κ.ά. -
A indústria e o mercado de jogos digitais no Brasil
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)