Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
Sábháilte in:
Príomhchruthaitheoirí: | Alves, Lynn Rosalina Gama, Torres, Velda |
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Rannpháirtithe: | Cetic.br |
Formáid: | Capítulos de Livro Analíticas |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
2024
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Ábhair: | |
Rochtain ar líne: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1178 |
Clibeanna: |
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Míreanna comhchosúla
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
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Jogos digitais e espaços de aprendizagem: desafios socioculturais e possibilidades pedagógicas
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PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
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Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
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Míreanna comhchosúla
-
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
de réir: Alves, Lynn Rosalina Gama 1962-, et al. -
Jogos digitais e espaços de aprendizagem: desafios socioculturais e possibilidades pedagógicas
de réir: Alves, Lynn Rosalina Gama, et al.
Foilsithe / Cruthaithe: (2024) -
Jogos digitais e espaços de aprendizagem: desafios socioculturais e possibilidades pedagógicas
de réir: Alves, Lynn Rosalina Gama 1962-, et al. -
Brazil: Games Industry Report 2022
de réir: Fortim, Ivelise, et al. -
Pesquisa Indústria Brasileira de Games 2022
de réir: Fortim, Ivelise, et al.