Brazil: Games Industry Report 2022
Αποθηκεύτηκε σε:
Κύριοι συγγραφείς: | Campos, Ivelise Fortim de, Nakano, Davi Noboru, Sakuda, Luiz Ojima, Santos, Eduardo Ferezim dos |
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Άλλοι συγγραφείς: | Cetic.br |
Μορφή: | Capítulos de Livro Analíticas |
Γλώσσα: | Αγγλικά |
Έκδοση: |
2024
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Θέματα: | |
Διαθέσιμο Online: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1067 |
Ετικέτες: |
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Παρόμοια τεκμήρια
Brazil: Games Industry Report 2022
από: Fortim, Ivelise, κ.ά.
από: Fortim, Ivelise, κ.ά.
Pesquisa Indústria Brasileira de Games 2022
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
Pesquisa Indústria Brasileira de Games 2022
από: Fortim, Ivelise, κ.ά.
από: Fortim, Ivelise, κ.ά.
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024)
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024)
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
από: Fortim, Ivelise, κ.ά.
από: Fortim, Ivelise, κ.ά.
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
από: Sakuda, Luiz Ojima, κ.ά.
από: Sakuda, Luiz Ojima, κ.ά.
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024)
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024)
The digital games industry and market in Brazil
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
από: Sakuda, Luiz Ojima, κ.ά.
από: Sakuda, Luiz Ojima, κ.ά.
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
από: Fortim, Ivelise, κ.ά.
από: Fortim, Ivelise, κ.ά.
Opportunities, risks, and harms in digital games
από: Campos, Ivelise Fortim de
Έκδοση: (2025)
από: Campos, Ivelise Fortim de
Έκδοση: (2025)
A indústria e o mercado de jogos digitais no Brasil
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024)
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
από: Grimes, Sara M. author.
Έκδοση: (2021)
από: Grimes, Sara M. author.
Έκδοση: (2021)
The brazilian software and IT services industry
από: Duarte, Virginia
από: Duarte, Virginia
The scope of software activities and IT services outside the brazilian software industry
από: Diegues, Antonio Carlos, κ.ά.
από: Diegues, Antonio Carlos, κ.ά.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
από: Nejm, Rodrigo, κ.ά.
Έκδοση: (2024)
από: Nejm, Rodrigo, κ.ά.
Έκδοση: (2024)
The Brazilian software and IT services industry
από: Duarte, Virgínia
Έκδοση: (2024)
από: Duarte, Virgínia
Έκδοση: (2024)
Rules of play : game design fundamentals /
από: Tekinbaş, Katie Salen (Katie Salen), κ.ά.
Έκδοση: (2004)
από: Tekinbaş, Katie Salen (Katie Salen), κ.ά.
Έκδοση: (2004)
The scope of software activities and IT services outside the Brazilian Software Industry
από: Diegues Junior, Antonio Carlos, κ.ά.
Έκδοση: (2024)
από: Diegues Junior, Antonio Carlos, κ.ά.
Έκδοση: (2024)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
από: Alves, Lynn Rosalina Gama 1962-, κ.ά.
από: Alves, Lynn Rosalina Gama 1962-, κ.ά.
Oportunidades, riscos e danos em jogos digitais
από: Campos, Ivelise Fortim de
Έκδοση: (2025)
από: Campos, Ivelise Fortim de
Έκδοση: (2025)
Software and IT services: the brazilian industry in perspective /
από: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
Έκδοση: (2012)
από: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
Έκδοση: (2012)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
από: Nejm, Rodrigo, κ.ά.
από: Nejm, Rodrigo, κ.ά.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
από: Alves, Lynn Rosalina Gama, κ.ά.
Έκδοση: (2024)
από: Alves, Lynn Rosalina Gama, κ.ά.
Έκδοση: (2024)
Creative control : the ambivalence of work in the culture industries /
από: Siciliano, Michael L. author.
Έκδοση: (2021)
από: Siciliano, Michael L. author.
Έκδοση: (2021)
Os videogames e a morte dos professores
από: Schwartz, Gilson
από: Schwartz, Gilson
Videogames and the death of teachers
από: Schwartz, Gilson
από: Schwartz, Gilson
Os videogames e a morte dos professores
από: Schwartz, Gilson
Έκδοση: (2024)
από: Schwartz, Gilson
Έκδοση: (2024)
Videogames and the death of teachers
από: Schwartz, Gilson
Έκδοση: (2024)
από: Schwartz, Gilson
Έκδοση: (2024)
A dimensão das atividades de software e serviços de TI realizados fora da indústria brasileira de software
από: Diegues, Antonio Carlos, κ.ά.
από: Diegues, Antonio Carlos, κ.ά.
A indústria brasileira de software e serviços de TI
από: Duarte, Virginia
από: Duarte, Virginia
Between truth and power : The legal constructions of informational capitalism
από: Cohen, Julie E.
Έκδοση: (2022)
από: Cohen, Julie E.
Έκδοση: (2022)
A dimensão das atividades de software e serviços de TI realizados fora da Indústria Brasileira de Software
από: Diegues Junior, Antonio Carlos, κ.ά.
Έκδοση: (2024)
από: Diegues Junior, Antonio Carlos, κ.ά.
Έκδοση: (2024)
International benchmarking of practices for the digitalization of small industrial enterprises
από: Ayala, Néstor Fabián, κ.ά.
από: Ayala, Néstor Fabián, κ.ά.
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
από: Nejm, Rodrigo, κ.ά.
Έκδοση: (2024)
από: Nejm, Rodrigo, κ.ά.
Έκδοση: (2024)
A indústria brasileira de software e serviços de TI
από: Duarte, Virgínia
Έκδοση: (2024)
από: Duarte, Virgínia
Έκδοση: (2024)
Platforms and cultural production
από: Poell, Thomas author., κ.ά.
Έκδοση: (2022)
από: Poell, Thomas author., κ.ά.
Έκδοση: (2022)
Nova Indústria Brasil – uma política imprescindível na transformação digital
από: Hitner, Verena
Έκδοση: (2024)
από: Hitner, Verena
Έκδοση: (2024)
Nova Indústria Brasil – An essential policy for digital transformation
από: Hitner, Verena
Έκδοση: (2024)
από: Hitner, Verena
Έκδοση: (2024)
Internet for the people : the fight for our digital future
από: Tarnoff, Ben,
Έκδοση: (2022)
από: Tarnoff, Ben,
Έκδοση: (2022)
Παρόμοια τεκμήρια
-
Brazil: Games Industry Report 2022
από: Fortim, Ivelise, κ.ά. -
Pesquisa Indústria Brasileira de Games 2022
από: Campos, Ivelise Fortim de, κ.ά.
Έκδοση: (2024) -
Pesquisa Indústria Brasileira de Games 2022
από: Fortim, Ivelise, κ.ά. -
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
από: Sakuda, Luiz Ojima, κ.ά.
Έκδοση: (2024) -
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
από: Fortim, Ivelise, κ.ά.