Brazil: Games Industry Report 2022
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Main Authors: | Campos, Ivelise Fortim de, Nakano, Davi Noboru, Sakuda, Luiz Ojima, Santos, Eduardo Ferezim dos |
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Andre forfattere: | Cetic.br |
Format: | Capítulos de Livro Analíticas |
Sprog: | engelsk |
Udgivet: |
2024
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Fag: | |
Online adgang: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1067 |
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Lignende værker
Brazil: Games Industry Report 2022
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
Pesquisa Indústria Brasileira de Games 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Pesquisa Indústria Brasileira de Games 2022
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
af: Sakuda, Luiz Ojima, et al.
af: Sakuda, Luiz Ojima, et al.
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
The digital games industry and market in Brazil
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
af: Sakuda, Luiz Ojima, et al.
af: Sakuda, Luiz Ojima, et al.
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
Opportunities, risks, and harms in digital games
af: Campos, Ivelise Fortim de
Udgivet: (2025)
af: Campos, Ivelise Fortim de
Udgivet: (2025)
A indústria e o mercado de jogos digitais no Brasil
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
af: Grimes, Sara M. author.
Udgivet: (2021)
af: Grimes, Sara M. author.
Udgivet: (2021)
The brazilian software and IT services industry
af: Duarte, Virginia
af: Duarte, Virginia
The scope of software activities and IT services outside the brazilian software industry
af: Diegues, Antonio Carlos, et al.
af: Diegues, Antonio Carlos, et al.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
The Brazilian software and IT services industry
af: Duarte, Virgínia
Udgivet: (2024)
af: Duarte, Virgínia
Udgivet: (2024)
Rules of play : game design fundamentals /
af: Tekinbaş, Katie Salen (Katie Salen), et al.
Udgivet: (2004)
af: Tekinbaş, Katie Salen (Katie Salen), et al.
Udgivet: (2004)
The scope of software activities and IT services outside the Brazilian Software Industry
af: Diegues Junior, Antonio Carlos, et al.
Udgivet: (2024)
af: Diegues Junior, Antonio Carlos, et al.
Udgivet: (2024)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
af: Alves, Lynn Rosalina Gama 1962-, et al.
af: Alves, Lynn Rosalina Gama 1962-, et al.
Oportunidades, riscos e danos em jogos digitais
af: Campos, Ivelise Fortim de
Udgivet: (2025)
af: Campos, Ivelise Fortim de
Udgivet: (2025)
Software and IT services: the brazilian industry in perspective /
af: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
Udgivet: (2012)
af: Associação para Promoção da Excelência do Software Brasileiro (SOFTEX)
Udgivet: (2012)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
af: Nejm, Rodrigo, et al.
af: Nejm, Rodrigo, et al.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
af: Alves, Lynn Rosalina Gama, et al.
Udgivet: (2024)
af: Alves, Lynn Rosalina Gama, et al.
Udgivet: (2024)
Creative control : the ambivalence of work in the culture industries /
af: Siciliano, Michael L. author.
Udgivet: (2021)
af: Siciliano, Michael L. author.
Udgivet: (2021)
Os videogames e a morte dos professores
af: Schwartz, Gilson
af: Schwartz, Gilson
Videogames and the death of teachers
af: Schwartz, Gilson
af: Schwartz, Gilson
Os videogames e a morte dos professores
af: Schwartz, Gilson
Udgivet: (2024)
af: Schwartz, Gilson
Udgivet: (2024)
Videogames and the death of teachers
af: Schwartz, Gilson
Udgivet: (2024)
af: Schwartz, Gilson
Udgivet: (2024)
A dimensão das atividades de software e serviços de TI realizados fora da indústria brasileira de software
af: Diegues, Antonio Carlos, et al.
af: Diegues, Antonio Carlos, et al.
A indústria brasileira de software e serviços de TI
af: Duarte, Virginia
af: Duarte, Virginia
Between truth and power : The legal constructions of informational capitalism
af: Cohen, Julie E.
Udgivet: (2022)
af: Cohen, Julie E.
Udgivet: (2022)
A dimensão das atividades de software e serviços de TI realizados fora da Indústria Brasileira de Software
af: Diegues Junior, Antonio Carlos, et al.
Udgivet: (2024)
af: Diegues Junior, Antonio Carlos, et al.
Udgivet: (2024)
International benchmarking of practices for the digitalization of small industrial enterprises
af: Ayala, Néstor Fabián, et al.
af: Ayala, Néstor Fabián, et al.
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
A indústria brasileira de software e serviços de TI
af: Duarte, Virgínia
Udgivet: (2024)
af: Duarte, Virgínia
Udgivet: (2024)
Platforms and cultural production
af: Poell, Thomas author., et al.
Udgivet: (2022)
af: Poell, Thomas author., et al.
Udgivet: (2022)
Nova Indústria Brasil – uma política imprescindível na transformação digital
af: Hitner, Verena
Udgivet: (2024)
af: Hitner, Verena
Udgivet: (2024)
Nova Indústria Brasil – An essential policy for digital transformation
af: Hitner, Verena
Udgivet: (2024)
af: Hitner, Verena
Udgivet: (2024)
Internet for the people : the fight for our digital future
af: Tarnoff, Ben,
Udgivet: (2022)
af: Tarnoff, Ben,
Udgivet: (2022)
Lignende værker
-
Brazil: Games Industry Report 2022
af: Fortim, Ivelise, et al. -
Pesquisa Indústria Brasileira de Games 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024) -
Pesquisa Indústria Brasileira de Games 2022
af: Fortim, Ivelise, et al. -
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024) -
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
af: Fortim, Ivelise, et al.