Pesquisa Indústria Brasileira de Games 2022
Sábháilte in:
Príomhchruthaitheoirí: | Campos, Ivelise Fortim de, Nakano, Davi Noboru, Sakuda, Luiz Ojima, Santos, Eduardo Ferezim dos |
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Rannpháirtithe: | Cetic.br |
Formáid: | Capítulos de Livro Analíticas |
Teanga: | Português (Brasil) |
Foilsithe / Cruthaithe: |
2024
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Ábhair: | |
Rochtain ar líne: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1066 |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
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Míreanna comhchosúla
Pesquisa Indústria Brasileira de Games 2022
de réir: Fortim, Ivelise, et al.
de réir: Fortim, Ivelise, et al.
Brazil: Games Industry Report 2022
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
Brazil: Games Industry Report 2022
de réir: Fortim, Ivelise, et al.
de réir: Fortim, Ivelise, et al.
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
de réir: Sakuda, Luiz Ojima, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Sakuda, Luiz Ojima, et al.
Foilsithe / Cruthaithe: (2024)
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
de réir: Sakuda, Luiz Ojima, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Sakuda, Luiz Ojima, et al.
Foilsithe / Cruthaithe: (2024)
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
de réir: Sakuda, Luiz Ojima, et al.
de réir: Sakuda, Luiz Ojima, et al.
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
de réir: Sakuda, Luiz Ojima, et al.
de réir: Sakuda, Luiz Ojima, et al.
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
de réir: Fortim, Ivelise, et al.
de réir: Fortim, Ivelise, et al.
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
de réir: Fortim, Ivelise, et al.
de réir: Fortim, Ivelise, et al.
The digital games industry and market in Brazil
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
A indústria e o mercado de jogos digitais no Brasil
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
Opportunities, risks, and harms in digital games
de réir: Campos, Ivelise Fortim de
Foilsithe / Cruthaithe: (2025)
de réir: Campos, Ivelise Fortim de
Foilsithe / Cruthaithe: (2025)
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
de réir: Grimes, Sara M. author.
Foilsithe / Cruthaithe: (2021)
de réir: Grimes, Sara M. author.
Foilsithe / Cruthaithe: (2021)
A indústria brasileira de software e serviços de TI
de réir: Duarte, Virginia
de réir: Duarte, Virginia
A dimensão das atividades de software e serviços de TI realizados fora da indústria brasileira de software
de réir: Diegues, Antonio Carlos, et al.
de réir: Diegues, Antonio Carlos, et al.
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
de réir: Alves, Lynn Rosalina Gama 1962-, et al.
de réir: Alves, Lynn Rosalina Gama 1962-, et al.
A indústria brasileira de software e serviços de TI
de réir: Duarte, Virgínia
Foilsithe / Cruthaithe: (2024)
de réir: Duarte, Virgínia
Foilsithe / Cruthaithe: (2024)
Os videogames e a morte dos professores
de réir: Schwartz, Gilson
de réir: Schwartz, Gilson
Videogames and the death of teachers
de réir: Schwartz, Gilson
de réir: Schwartz, Gilson
Os videogames e a morte dos professores
de réir: Schwartz, Gilson
Foilsithe / Cruthaithe: (2024)
de réir: Schwartz, Gilson
Foilsithe / Cruthaithe: (2024)
Videogames and the death of teachers
de réir: Schwartz, Gilson
Foilsithe / Cruthaithe: (2024)
de réir: Schwartz, Gilson
Foilsithe / Cruthaithe: (2024)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
de réir: Nejm, Rodrigo, et al.
de réir: Nejm, Rodrigo, et al.
A dimensão das atividades de software e serviços de TI realizados fora da Indústria Brasileira de Software
de réir: Diegues Junior, Antonio Carlos, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Diegues Junior, Antonio Carlos, et al.
Foilsithe / Cruthaithe: (2024)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
de réir: Nejm, Rodrigo, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Nejm, Rodrigo, et al.
Foilsithe / Cruthaithe: (2024)
Rules of play : game design fundamentals /
de réir: Tekinbaş, Katie Salen (Katie Salen), et al.
Foilsithe / Cruthaithe: (2004)
de réir: Tekinbaş, Katie Salen (Katie Salen), et al.
Foilsithe / Cruthaithe: (2004)
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
de réir: Alves, Lynn Rosalina Gama, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Alves, Lynn Rosalina Gama, et al.
Foilsithe / Cruthaithe: (2024)
Nova Indústria Brasil – An essential policy for digital transformation
de réir: Hitner, Verena
Foilsithe / Cruthaithe: (2024)
de réir: Hitner, Verena
Foilsithe / Cruthaithe: (2024)
Nova Indústria Brasil – uma política imprescindível na transformação digital
de réir: Hitner, Verena
Foilsithe / Cruthaithe: (2024)
de réir: Hitner, Verena
Foilsithe / Cruthaithe: (2024)
A diversidade na indústria brasileira de games 2022
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2023)
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2023)
Oportunidades, riscos e danos em jogos digitais
de réir: Campos, Ivelise Fortim de
Foilsithe / Cruthaithe: (2025)
de réir: Campos, Ivelise Fortim de
Foilsithe / Cruthaithe: (2025)
A proteção jurídica de expressões culturais de povos indígenas na indústria cultural
de réir: Faria, Victor Lúcio Pimenta, et al.
Foilsithe / Cruthaithe: (2012)
de réir: Faria, Victor Lúcio Pimenta, et al.
Foilsithe / Cruthaithe: (2012)
The scope of software activities and IT services outside the brazilian software industry
de réir: Diegues, Antonio Carlos, et al.
de réir: Diegues, Antonio Carlos, et al.
Jogos digitais e espaços de aprendizagem: desafios socioculturais e possibilidades pedagógicas
de réir: Alves, Lynn Rosalina Gama 1962-, et al.
de réir: Alves, Lynn Rosalina Gama 1962-, et al.
Nova Indústria Brasil: An essential policy for digital transformation
de réir: Hitner, Verena
de réir: Hitner, Verena
The brazilian software and IT services industry
de réir: Duarte, Virginia
de réir: Duarte, Virginia
Between truth and power : The legal constructions of informational capitalism
de réir: Cohen, Julie E.
Foilsithe / Cruthaithe: (2022)
de réir: Cohen, Julie E.
Foilsithe / Cruthaithe: (2022)
Nova Indústria Brasil: uma política imprescindível na transformação digital
de réir: Hitner, Verena
de réir: Hitner, Verena
Uberização, trabalho digital e Indústria 4.0
de réir: Organizador Antunes, Ricardo L. C.
Foilsithe / Cruthaithe: (2020)
de réir: Organizador Antunes, Ricardo L. C.
Foilsithe / Cruthaithe: (2020)
The scope of software activities and IT services outside the Brazilian Software Industry
de réir: Diegues Junior, Antonio Carlos, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Diegues Junior, Antonio Carlos, et al.
Foilsithe / Cruthaithe: (2024)
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
de réir: Nejm, Rodrigo, et al.
de réir: Nejm, Rodrigo, et al.
Míreanna comhchosúla
-
Pesquisa Indústria Brasileira de Games 2022
de réir: Fortim, Ivelise, et al. -
Brazil: Games Industry Report 2022
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024) -
Brazil: Games Industry Report 2022
de réir: Fortim, Ivelise, et al. -
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
de réir: Sakuda, Luiz Ojima, et al.
Foilsithe / Cruthaithe: (2024) -
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
de réir: Sakuda, Luiz Ojima, et al.
Foilsithe / Cruthaithe: (2024)