Opportunities, risks, and harms in digital games
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Hovedforfatter: | Campos, Ivelise Fortim de |
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Andre forfattere: | Cetic.br |
Format: | Capítulos de Livro Analíticas |
Sprog: | engelsk |
Udgivet: |
2025
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Online adgang: | https://bibliotecadigital.acervo.nic.br/handle/123456789/5500 |
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Lignende værker
Opportunities, risks, and harms in digital games
af: Fortim, Ivelise
af: Fortim, Ivelise
The digital games industry and market in Brazil
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
af: Nejm, Rodrigo, et al.
af: Nejm, Rodrigo, et al.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
Oportunidades, riscos e danos em jogos digitais
af: Campos, Ivelise Fortim de
Udgivet: (2025)
af: Campos, Ivelise Fortim de
Udgivet: (2025)
A indústria e o mercado de jogos digitais no Brasil
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Brazil: Games Industry Report 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Pesquisa Indústria Brasileira de Games 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024)
Brazil: Games Industry Report 2022
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
Pesquisa Indústria Brasileira de Games 2022
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
af: Grimes, Sara M. author.
Udgivet: (2021)
af: Grimes, Sara M. author.
Udgivet: (2021)
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
“Sending nudes”: Opportunities and risks related to the sexual rights of children on the Internet
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
“Sending nudes”: opportunities and risks related to the sexual rights of children on the internet
af: Cunha, Juliana Andrade, et al.
af: Cunha, Juliana Andrade, et al.
Challenges for public policy: risks and opportunities go hand in hand
af: Guzzi, Drica
af: Guzzi, Drica
Challenges for public policy: Risks and opportunities go hand in hand
af: Guzzi, Drica
Udgivet: (2024)
af: Guzzi, Drica
Udgivet: (2024)
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
af: Sakuda, Luiz Ojima, et al.
af: Sakuda, Luiz Ojima, et al.
Kids online : opportunities and risks for children /
af: Livingstone, Sonia M., et al.
Udgivet: (2009)
af: Livingstone, Sonia M., et al.
Udgivet: (2009)
Rules of play : game design fundamentals /
af: Tekinbaş, Katie Salen (Katie Salen), et al.
Udgivet: (2004)
af: Tekinbaş, Katie Salen (Katie Salen), et al.
Udgivet: (2004)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
af: Alves, Lynn Rosalina Gama 1962-, et al.
af: Alves, Lynn Rosalina Gama 1962-, et al.
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
af: Nejm, Rodrigo, et al.
af: Nejm, Rodrigo, et al.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
af: Alves, Lynn Rosalina Gama, et al.
Udgivet: (2024)
af: Alves, Lynn Rosalina Gama, et al.
Udgivet: (2024)
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
af: Nejm, Rodrigo, et al.
Udgivet: (2024)
Disrupting Harm: Generating national evidence to prevent and respond to online child sexual exploitation and abuse
af: Davis, Angela, et al.
af: Davis, Angela, et al.
Children and adolescents online: Risks, vulnerabilities and personal data protection
af: Costa, Ramon Silva, et al.
af: Costa, Ramon Silva, et al.
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
af: Sakuda, Luiz Ojima, et al.
af: Sakuda, Luiz Ojima, et al.
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
af: Fortim, Ivelise, et al.
af: Fortim, Ivelise, et al.
Updating the “screen time” debate: Does it still make sense to be so concerned?
af: Spritzer, Daniel Tornaim, et al.
Udgivet: (2024)
af: Spritzer, Daniel Tornaim, et al.
Udgivet: (2024)
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
af: Spritzer, Daniel Tornaim, et al.
Udgivet: (2024)
af: Spritzer, Daniel Tornaim, et al.
Udgivet: (2024)
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
af: Spritzer, Daniel Tornaim, et al.
af: Spritzer, Daniel Tornaim, et al.
Updating the “screen time” debate: does it still make sense to be so concerned?
af: Spritzer, Daniel Tornaim, et al.
af: Spritzer, Daniel Tornaim, et al.
Projeto Disrupting Harm: gerando evidências nacionais para prevenir e combater a exploração e o abuso sexual de crianças e adolescentes online
af: Davis, Angela, et al.
af: Davis, Angela, et al.
Disrupting Harm: Generating national evidence to prevent and respond to online child sexual exploitation and abuse
af: Davis, Angela, et al.
Udgivet: (2024)
af: Davis, Angela, et al.
Udgivet: (2024)
Children, risk and safety on the internet: research and policy challenges in compartive perspective
af: Livingstone, Sonia M. editor, et al.
Udgivet: (2012)
af: Livingstone, Sonia M. editor, et al.
Udgivet: (2012)
Digital uses, risk-taking and online negative experiences among secondary school students in France and India: a comparative study
af: Blaya, Cathèrine, et al.
af: Blaya, Cathèrine, et al.
A diversidade na indústria brasileira de games 2022
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2023)
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2023)
Artificial Intelligence and culture: Opportunities and challenges for the Global South
af: Santaella, Lucia
Udgivet: (2022)
af: Santaella, Lucia
Udgivet: (2022)
Digital collections: Perspectives, challenges and opportunities for memory institutions in Brazil
af: Dias, Calíope Víctor Spíndola de Miranda, et al.
Udgivet: (2024)
af: Dias, Calíope Víctor Spíndola de Miranda, et al.
Udgivet: (2024)
Lignende værker
-
Opportunities, risks, and harms in digital games
af: Fortim, Ivelise -
The digital games industry and market in Brazil
af: Campos, Ivelise Fortim de, et al.
Udgivet: (2024) -
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
af: Nejm, Rodrigo, et al. -
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
af: Nejm, Rodrigo, et al.
Udgivet: (2024) -
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
af: Sakuda, Luiz Ojima, et al.
Udgivet: (2024)