Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
Sábháilte in:
Príomhchruthaitheoirí: | Sakuda, Luiz Ojima, Campos, Ivelise Fortim de, Zambon, Pedro Santoro |
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Rannpháirtithe: | Cetic.br |
Formáid: | Capítulos de Livro Analíticas |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
2024
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Ábhair: | |
Rochtain ar líne: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1845 |
Clibeanna: |
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Míreanna comhchosúla
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
de réir: Sakuda, Luiz Ojima, et al.
de réir: Sakuda, Luiz Ojima, et al.
Brazil: Games Industry Report 2022
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
Brazil: Games Industry Report 2022
de réir: Fortim, Ivelise, et al.
de réir: Fortim, Ivelise, et al.
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
de réir: Fortim, Ivelise, et al.
de réir: Fortim, Ivelise, et al.
The digital games industry and market in Brazil
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
de réir: Sakuda, Luiz Ojima, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Sakuda, Luiz Ojima, et al.
Foilsithe / Cruthaithe: (2024)
Pesquisa Indústria Brasileira de Games 2022
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)
Pesquisa Indústria Brasileira de Games 2022
de réir: Fortim, Ivelise, et al.
de réir: Fortim, Ivelise, et al.
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
de réir: Sakuda, Luiz Ojima, et al.
de réir: Sakuda, Luiz Ojima, et al.
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
de réir: Fortim, Ivelise, et al.
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The brazilian software and IT services industry
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The Brazilian software and IT services industry
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Foilsithe / Cruthaithe: (2024)
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Opportunities, risks, and harms in digital games
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Foilsithe / Cruthaithe: (2025)
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The scope of software activities and IT services outside the brazilian software industry
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Software and IT services: the brazilian industry in perspective /
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The scope of software activities and IT services outside the Brazilian Software Industry
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A indústria e o mercado de jogos digitais no Brasil
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Creative control : the ambivalence of work in the culture industries /
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Foilsithe / Cruthaithe: (2021)
de réir: Siciliano, Michael L. author.
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International benchmarking of practices for the digitalization of small industrial enterprises
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Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
de réir: Grimes, Sara M. author.
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de réir: Grimes, Sara M. author.
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Playing safely? Adolescents’ perceptions of risks and opportunities in online games
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Oportunidades, riscos e danos em jogos digitais
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Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
de réir: Alves, Lynn Rosalina Gama 1962-, et al.
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Playing safely? Adolescents’ perceptions of risks and opportunities in online games
de réir: Nejm, Rodrigo, et al.
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Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
de réir: Alves, Lynn Rosalina Gama, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Alves, Lynn Rosalina Gama, et al.
Foilsithe / Cruthaithe: (2024)
Opportunities, risks, and harms in digital games
de réir: Fortim, Ivelise
de réir: Fortim, Ivelise
Making IT work : a history of the computer services industry /
de réir: Yost, Jeffrey R.
Foilsithe / Cruthaithe: (2017)
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Industry 4.0 – emerging technologies and policy responses
de réir: Nolan, Alistair, et al.
Foilsithe / Cruthaithe: (2024)
de réir: Nolan, Alistair, et al.
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International benchmarking of practices for the digitalization of small industrial enterprises
de réir: Ayala, Néstor Fabián, et al.
Foilsithe / Cruthaithe: (2025)
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Information economy report 2012 : the software industry and developing countries
de réir: United Nations Conference on Trade and Development
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de réir: United Nations Conference on Trade and Development
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Do direito das marcas e da propriedade industrial:
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A diversidade na indústria brasileira de games 2022
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Propriedade intelectual : propriedade industrial, direito de autor, software, cultivares /
de réir: Silveira, Newton., et al.
Foilsithe / Cruthaithe: (2005)
de réir: Silveira, Newton., et al.
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Os videogames e a morte dos professores
de réir: Schwartz, Gilson
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Videogames and the death of teachers
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Os videogames e a morte dos professores
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Videogames and the death of teachers
de réir: Schwartz, Gilson
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FROM BABBAGE TO ZUCKERBERG: A BRIEF HISTORy OF INFORMATION TECHNOLOGIES AND THEIR IMPACTS ON THE INDUSTRy
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de réir: Tigre, Paulo Bastos
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de réir: Tigre, Paulo Bastos
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Míreanna comhchosúla
-
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
de réir: Sakuda, Luiz Ojima, et al. -
Brazil: Games Industry Report 2022
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024) -
Brazil: Games Industry Report 2022
de réir: Fortim, Ivelise, et al. -
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
de réir: Fortim, Ivelise, et al. -
The digital games industry and market in Brazil
de réir: Campos, Ivelise Fortim de, et al.
Foilsithe / Cruthaithe: (2024)