The digital games industry and market in Brazil
I tiakina i:
Ngā kaituhi matua: | Campos, Ivelise Fortim de, Sakuda, Luiz Ojima |
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Ētahi atu kaituhi: | Cetic.br |
Hōputu: | Capítulos de Livro Analíticas |
Reo: | Ingarihi |
I whakaputaina: |
2024
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Ngā marau: | |
Urunga tuihono: | https://bibliotecadigital.acervo.nic.br/handle/123456789/1650 |
Ngā Tūtohu: |
Tāpirihia he Tūtohu
Kāore He Tūtohu, Me noho koe te mea tuatahi ki te tūtohu i tēnei pūkete!
|
Ngā tūemi rite
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
mā: Fortim, Ivelise, me ētahi atu.
mā: Fortim, Ivelise, me ētahi atu.
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
mā: Sakuda, Luiz Ojima, me ētahi atu.
I whakaputaina: (2024)
mā: Sakuda, Luiz Ojima, me ētahi atu.
I whakaputaina: (2024)
Brazil: Games Industry Report 2022
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
Brazil: Games Industry Report 2022
mā: Fortim, Ivelise, me ētahi atu.
mā: Fortim, Ivelise, me ētahi atu.
A indústria e o mercado de jogos digitais no Brasil
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
Opportunities, risks, and harms in digital games
mā: Campos, Ivelise Fortim de
I whakaputaina: (2025)
mā: Campos, Ivelise Fortim de
I whakaputaina: (2025)
INDUSTRY PROFILE AND EVALUATION OF PUBLIC POLICIES: CONSIDERATIONS FROM THE 2ND BRAZILIAN DIGITAL GAMES INDUSTRY CENSUS
mā: Sakuda, Luiz Ojima, me ētahi atu.
mā: Sakuda, Luiz Ojima, me ētahi atu.
Pesquisa Indústria Brasileira de Games 2022
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)
Pesquisa Indústria Brasileira de Games 2022
mā: Fortim, Ivelise, me ētahi atu.
mā: Fortim, Ivelise, me ētahi atu.
Perfil da indústria e avaliação das políticas públicas: Considerações do 2º Censo da Indústria Brasileira de Jogos Digitais
mā: Sakuda, Luiz Ojima, me ētahi atu.
I whakaputaina: (2024)
mā: Sakuda, Luiz Ojima, me ētahi atu.
I whakaputaina: (2024)
Oportunidades, riscos e danos em jogos digitais
mā: Campos, Ivelise Fortim de
I whakaputaina: (2025)
mā: Campos, Ivelise Fortim de
I whakaputaina: (2025)
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
mā: Nejm, Rodrigo, me ētahi atu.
mā: Nejm, Rodrigo, me ētahi atu.
Digital playgrounds : the hidden politics of children's online play spaces, virtual worlds, and connected games
mā: Grimes, Sara M. author.
I whakaputaina: (2021)
mā: Grimes, Sara M. author.
I whakaputaina: (2021)
A INDÚSTRIA E O MERCADO DE JOGOS DIGITAIS NO BRASIL
mā: Fortim, Ivelise, me ētahi atu.
mā: Fortim, Ivelise, me ētahi atu.
Playing safely? Adolescents’ perceptions of risks and opportunities in online games
mā: Nejm, Rodrigo, me ētahi atu.
I whakaputaina: (2024)
mā: Nejm, Rodrigo, me ētahi atu.
I whakaputaina: (2024)
PERFIL DA INDÚSTRIA E AVALIAÇÃO DAS POLÍTICAS PÚBLICAS: CONSIDERAÇÕES DO 2º CENSO DA INDÚSTRIA BRASILEIRA DE JOGOS DIGITAIS
mā: Sakuda, Luiz Ojima, me ētahi atu.
mā: Sakuda, Luiz Ojima, me ētahi atu.
Digital games and learning environments: Sociocultural challenges and pedagogiccal possibilities
mā: Alves, Lynn Rosalina Gama, me ētahi atu.
I whakaputaina: (2024)
mā: Alves, Lynn Rosalina Gama, me ētahi atu.
I whakaputaina: (2024)
Opportunities, risks, and harms in digital games
mā: Fortim, Ivelise
mā: Fortim, Ivelise
Children influencers on YouTube Brazil and market impact
mā: Corrêa, Luciana
I whakaputaina: (2024)
mā: Corrêa, Luciana
I whakaputaina: (2024)
Rules of play : game design fundamentals /
mā: Tekinbaş, Katie Salen (Katie Salen), me ētahi atu.
I whakaputaina: (2004)
mā: Tekinbaş, Katie Salen (Katie Salen), me ētahi atu.
I whakaputaina: (2004)
Digital games and learning environments: sociocultural challenges and pedagogiccal possibilities
mā: Alves, Lynn Rosalina Gama 1962-, me ētahi atu.
mā: Alves, Lynn Rosalina Gama 1962-, me ētahi atu.
Children influencers on youtube Brazil and market impact
mā: Corrêa, Luciana
mā: Corrêa, Luciana
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
mā: Nejm, Rodrigo, me ētahi atu.
mā: Nejm, Rodrigo, me ētahi atu.
Jogando com segurança? Percepções de adolescentes sobre riscos e oportunidades em jogos online
mā: Nejm, Rodrigo, me ētahi atu.
I whakaputaina: (2024)
mā: Nejm, Rodrigo, me ētahi atu.
I whakaputaina: (2024)
Online marketing communications directed at children and the social purpose of the Internet
mā: Karageorgiadis, Ekaterine, me ētahi atu.
I whakaputaina: (2024)
mā: Karageorgiadis, Ekaterine, me ētahi atu.
I whakaputaina: (2024)
Online marketing communications directed at children and the social purpose of the internet
mā: Karageorgiadis, Ekaterine, me ētahi atu.
mā: Karageorgiadis, Ekaterine, me ētahi atu.
What scares children on the Internet in Brazil: Responses of children in Brazil between 2012 and 2014
mā: Eisenberg, Zena Winona, me ētahi atu.
I whakaputaina: (2024)
mā: Eisenberg, Zena Winona, me ētahi atu.
I whakaputaina: (2024)
A diversidade na indústria brasileira de games 2022
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2023)
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2023)
Mediation of children’s access to market communication
mā: Sampaio, Inês Sílvia Vitorino, me ētahi atu.
I whakaputaina: (2024)
mā: Sampaio, Inês Sílvia Vitorino, me ētahi atu.
I whakaputaina: (2024)
Updating the “screen time” debate: Does it still make sense to be so concerned?
mā: Spritzer, Daniel Tornaim, me ētahi atu.
I whakaputaina: (2024)
mā: Spritzer, Daniel Tornaim, me ētahi atu.
I whakaputaina: (2024)
Mediation of children’s access to market communication
mā: Sampaio, Ines Silvia Vitorino, me ētahi atu.
mā: Sampaio, Ines Silvia Vitorino, me ētahi atu.
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
mā: Spritzer, Daniel Tornaim, me ētahi atu.
I whakaputaina: (2024)
mā: Spritzer, Daniel Tornaim, me ētahi atu.
I whakaputaina: (2024)
Videogames and the death of teachers
mā: Schwartz, Gilson
I whakaputaina: (2024)
mā: Schwartz, Gilson
I whakaputaina: (2024)
Executive Summary - Survey on Internet use by children in Brazil : ICT Kids Online Brazil 2022
I whakaputaina: (2023)
I whakaputaina: (2023)
Os videogames e a morte dos professores
mā: Schwartz, Gilson
I whakaputaina: (2024)
mā: Schwartz, Gilson
I whakaputaina: (2024)
Os videogames e a morte dos professores
mā: Schwartz, Gilson
mā: Schwartz, Gilson
Videogames and the death of teachers
mā: Schwartz, Gilson
mā: Schwartz, Gilson
The Brazilian software and IT services industry
mā: Duarte, Virgínia
I whakaputaina: (2024)
mā: Duarte, Virgínia
I whakaputaina: (2024)
Atualizando o debate sobre “tempo de tela”: ainda faz sentido tanta preocupação?
mā: Spritzer, Daniel Tornaim, me ētahi atu.
mā: Spritzer, Daniel Tornaim, me ētahi atu.
Updating the “screen time” debate: does it still make sense to be so concerned?
mā: Spritzer, Daniel Tornaim, me ētahi atu.
mā: Spritzer, Daniel Tornaim, me ētahi atu.
Ngā tūemi rite
-
THE DIGITAL GAMES INDUSTRy AND MARKET IN BRAZIL
mā: Fortim, Ivelise, me ētahi atu. -
Industry profile and evaluation of public policies: Considerations from the 2nd Brazilian Digital Games Industry Census
mā: Sakuda, Luiz Ojima, me ētahi atu.
I whakaputaina: (2024) -
Brazil: Games Industry Report 2022
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024) -
Brazil: Games Industry Report 2022
mā: Fortim, Ivelise, me ētahi atu. -
A indústria e o mercado de jogos digitais no Brasil
mā: Campos, Ivelise Fortim de, me ētahi atu.
I whakaputaina: (2024)